RGB Camera
Follow this guide to learn how to build a sample app to retrieve RGB camera data from Nreal Light glasses through NRSDK.
Open the Sample Scene
In the Unity Project window, you can find the CameraCaptureDemo sample in:
Assets > NRSDK >Demos > RGBCamera
.
Build and Run the Sample App
Enable developer options and USB debugging on your Nreal Light computing unit. Android Debug Bridge (adb) is enabled as default.
Connect your Nreal Light computing unit to your Windows PC.
In the Unity Build Settings window, click Build and Run.
See
CameraCaptureController.cs
, located inAssets > NRSDK > Demos > CameraCapture > Scripts
for an example on how to get the texture of RGB Camera.
Initialize NRCameraCapture in MonoBehaviour and configure it as follows:
public RawImage CaptureImage; private void Start() { RGBCamTexture = new NRRGBCamTexture(); CaptureImage.texture = RGBCamTexture.GetTexture(); RGBCamTexture.Play(); }