Learn Nreal Glasses

Nreal’s products include the Nreal Light Developer Kit, Nreal Light Consumer Kit, and Nreal Air. See below for a brief overview of each headset, the features, and attributes relevant to developers.

  • Nreal Light: The consumer version of Nreal Light, which is currently selling through its partnered carriers’ retail stores. Nreal Light operates by tethering to an Android smartphone.

  • Nreal Air: Compared to Nreal Light, Nreal Air is a pared down, yet highly fashionable pair of AR glasses, that pushes the envelope with a form factor that’s wearable and inherently more comfortable.

  • Nreal Light Developer Kit: The developer version of Nreal Light is designed for developers to build MR apps on the platform. The Nreal Light Developer Kit operates by tethering to a proprietary computing pack developed by Nreal.

Compare Nreal Glasses

See below for a detailed set of technical specs for Nreal Light and Nreal Air.

Nreal Light

Nreal Air

Size(folded)

156mm * 52mm * 44mm

151mm * 41mm * 51mm

Weight (Excluding cable)

106g

~77g

Resolution Per Eye

1920 * 1080

1920 * 1080

FOV

52 Degrees

46 Degrees

Frame Rate - MR Space

60Hz

60Hz; 72Hz in future release

Supporting System

Android

Android

RGB Camera

yes

n.a.

Grayscale Camera

yes

n.a.

IMU

yes

yes

Connection

USB-C Cable

USB-C Cable

Audio

Dual Speakers and Microphones

Dual Speakers and Microphones

NRSDK Supported Features

See below for a comparison of feature set supported by NRSDK:

Nreal Light

Nreal Air

Motion Tracking

6DoF

3DoF

Plane Tracking

support

n.a.

Image Tracking

support

n.a.

Hand Tracking

support

n.a.

Screen Capture

Superimposed application content

Application Content

Access to RGB Camera

support

n.a.

Controller

3DoF

3DoF

Customize Phone Controller

support

support

Emulator Testing

support

support

Customize Notification Popup

support

support

It is worth noting that all the features supported by Nreal Air are supported by Nreal Light. By default, NRSDK will automatically adapt for Nreal Air within device’s capability and try to run the application properly, even if you’d applied an NRSDK feature not supported by Nreal Air.

Nevertheless, be aware that the actual behavior of the running application may vary through this way and differ from your initial intent.

If you don’t want NRSDK to automatically adapt for Nreal Air, please specify the supported devices in NRSDK’s global configuration file NRKernalSessionConfig. See Quickstart for Android for more details.